Bowsers Inside Story Box Art Bowsers Inside Story Box Art Jp

Title Screen

Mario & Luigi: Bowser'south Inside Story + Bowser Jr.'southward Journey

Also known as: Mario & Luigi RPG 3 DX (JP)
Developers: AlphaDream, Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: December 27, 2018
Released in US: Jan 11, 2019
Released in EU: January 25, 2019
Released in AU: January 26, 2019


AreasIcon.png This game has unused areas.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Hmmm...

To do:
  • There are various unused sprites:
    • Ludwig in a Clown Automobile.
    • Unused sprites of Iggy on the basis in battle.
    • Bloopers
    • Gold Eggs
    • Toads with colors other than red.
    • Differently colored Magikoopas on broomsticks.
  • Developer interview

The much needed(?) remake of the DS game Mario & Luigi: Bowser's Inside Story on the 3DS. While more true-blue than its predecessor, it yet sadly ended up being one of the worst selling Mario games in nigh 24 years (being on a dying platform certainly didn't help matters), and was AlphaDream's last title before they entered bankruptcy later in 2019.

Contents

  • 1 Unused Rooms
    • 1.1 Starting time Test Map
    • 1.2 Second Test Map
    • 1.3 Tertiary Examination Map
    • 1.4 Fourth Test Map
    • one.v Fifth Examination Map
  • 2 Deleted Music Tracks
  • iii Early on Character Name
  • iv Revisional Differences
    • 4.i V1.one
    • 4.2 V1.2
  • 5 Unused Text

Unused Rooms

In that location are currently five known exam rooms, each one of them being set in a specific part of Plack Embankment. Every room lacks loading zones, and has a bright blood-red background.

First Test Map

At room id 260 is a room filled with Toads which was used to test NPC behaviors. Speaking with any of the Toads will cause something to happen to some other, like disappearing, running back and forth on a set path, or temporarily increase in size.

2nd Test Map

At room id 264 is an empty room. Its purpose is unknown.

Tertiary Test Map

At room id 265 is a room similar to room 260, with the difference being that there additional Toad colors likewise as blithe Goombas.

4th Examination Map

At room id 268 is a room filled with Goombas which may have been used to test some enemy behaviors. In the height left corner of the screen is a group of motionless Goombas, one merely being by itself and the others set in a "V" position with colored squares attached to the lower one-half, which may take been signs of a layering test.

Around the heart of the room is a Goomba different from the others, not only is it animated but it can as well be interacted with, making information technology bound when doing so.

Fifth Test Map

At room id 269 is a room which was used to test overworld mechanics, namely Bowser'due south shell smash platforms and the air/water pipes. The large central platform burns the Bros.

(Source: Test Maps info from Toad'due south Depot Discord)

Deleted Music Tracks

There is a gap betwixt track 55 and 60, revealing that four tracks (56, 57, 58, and 59) were removed at some point during the game's development and the developers either forgot or didn't bother to correct the numbering.

Early Character Proper name

Hmmm...

To do:
Cheque the other localization languages, likewise as other instances of Kaley's name in the Japanese version.

During the beginning meet with the Best Fitness Friends in Bowser Path, Dieter refers to Kaley as "Leana", which comes out of left field as she is never referred to equally such anywhere else in the game. This discrepancy does not exist in the Japanese version, which implies that "Leana" was an early English proper name that got left in by accident.

Japanese Translation English
キュットがお                    世話                    せわ                  
なったそうだね。
It seems Kaley is lending her assistance.
So, you meet the real Leana. She'south not so friendly, this one.
フン・・・
キミ たち には ここで・・・
Well and so... I'll just get her...
In fact, you might say...
                                                                            えてもらう。                
To expurgate you!
She'south not friendly at all!

Revisional Differences

V1.1

Nintendo eShop Update Content Description:

  • Depending on the issue, sometimes the player got stuck on a certain map when decision-making Luigi solo and trying to salve the game progress by using the Save Block. The issue has been fixed.
  • By downloading the update data, this issue volition no longer occur.
  • Besides, if the issue has already occurred, it volition be fixed so that the player tin continue playing.

V1.ii

Nintendo eShop Update Content Clarification:

Addressed an issue where sound wouldn't play for music from the Nintendo DS version of Mario & Luigi: Bowser's Within Story in the Music Menu, under Records.

Unused Text

Cacti may speak Japanese, but do they speak it well?

...Simply does it make sense?
The translations on this page need to be proofread. If you are fluent plenty in this language, delight make whatever corrections necessary!

Hmmm...

To practice:
Restore the formatting when text viewing is more than stable. Create tabular array for files in BMsg/FMsg.dat.

Present in b_sys:

Proper noun Text Translation
KJ_Msg_quest_debug
デバッグ用テストクエスト                
Test quest for debugging                

Localized text for an mistake message (anti-out of bounds?) is nowadays in fcommon:

Proper noun Text
MES_sys_fukki_00
=== Find === An error has occurred. To avoid corrupting your data, your character has been moved to a safe place.                

Present in i_air_21:

Name Text Translation
MES_work_omit_13
=== 仮・未実装 === ダークスター戦と 前後のイベントが未実装です。 ダークスターが外に 出るところまでスキップします。                
=== Temporary/Unimplemented === The events before and later on the Dark Star  battle have not been implemented notwithstanding. The game will at present skip to  the part where it escapes.                

Nowadays in i_energy_32, i_tainai_01, o_chika_01, o_peach_1f_01, o_town_34,:

Name Text Translation
MES_work_omit_05
=== 1月末版 終了 === 1月末版は ここまでとなります。 ご確認ありがとうございました。                
=== January Version Terminate === This concludes the January version. Cheers very much for your verification.                

Present in i_power_arm_01 and i_pump_16, i_tainai_01, o_chika_09_before, o_ekubon_02_after, o_ekubon_07_2, o_koopa_24, o_mushiba_05_before, o_peach_2f_04, o_test_ay_01, o_test_hk_01, o_test_mk_01, o_town_14, o_zutsada_04_after:

Proper noun Text Translation
MES_work_omit_00
=== 仮・未実装 === イベントが仮または未実装の じょうたい状態です。                
=== Temporary/Unimplemented === This result is in a temporary or unimplemented state.                

Present in i_pump_02 and i_test_mo_02:

Name Text
MES_KPump_02_Kpump_02_hemo_mes_test
This is a test.                

Nowadays in i_pump_04:

Proper noun Text Translation
MES_work_omit_02
=== 仮・未実装 === 本来はパイプ器官がせり出てきますが、未実装です。 パイプ器官が埋まっている床に立って スライドパッドを下に倒すと、マップジャンプします。                
===Temporary/Unimplemented=== An organ pipage was originally intended to appear here,  just it has non been implemented yet. The game will now warp to where the the buried organ pipe  rises from the floor and knocks the Slide Pad downwards.                

Present in i_pump_16:

Proper name Text Translation
MES_work_omit_03
=== α版 終了 === α版は ここまでとなります。 ご確認ありがとうございました。  キノじいの運命や いかに!?                
=== Alpha Version End === This concludes the alpha version. Give thanks y'all very much for your verification.  Just what volition become of Toadsworth!?                

Present in o_ekubon_15, o_koopa_19:

Proper name Text Translation
MES_work_omit_06
ミニゲーム失敗 ミニゲーム成功                
Minigame failure Minigame success                

Hmmm...

To do:
This uses encoded text.

Nowadays in o_evselect_U, sounds like text for a debug menu:

Name Text Translation
MES_work_omit_01
ケタの移動 数値の変更 決定                
Degree of movement:    Value of change:    Determination:                 

Nowadays in o_ibiki_03, sounds like text for a debug carte:

Name Text Translation
MES_work_omit_10
=== 仮・未実装 === イビッキと遭遇するイベントが未実装です。 イベント終了時点までスキップします。                
=== Temporary/Unimplemented === The Yikk encounter event has not been implemented yet. The game will now skip to its endpoint.                

Present in o_mushiba_24:

Proper noun Text Translation
MES_work_omit_11
=== 仮・未実装 === エクボンのもり森(2 かいめ回目)で あら新たなアタックをおぼ覚えるまでのなが流れが みじっそう未実装です。 アタックをおぼ覚えて  ふたた再びチャクランのもと元へ もど戻ってきたところからさいかい再開します。                
=== Temporary/Unimplemented === The sequence of events that leads to  learning a new set on in Dimble Wood (second  fourth dimension around) has non been implemented yet. The game volition continue from the point where  the player learns the assail and returns to Chakron once more than.                

Nowadays in o_test_ay_01, o_test_hk_01, o_test_jk_01, o_test_mk_01, o_test_mo_01, o_test_mo_02, o_test_mo_03, o_test_mo_04, o_test_mo_05, i_test_dnh_01, i_test_hk_01, i_test_ik_01, i_test_mo_01:

Name Japanese Translation
MES_work_omit_04
テスト
Test

Present in o_peach_3f_13:

Name Japanese Translation
MES_work_omit_12
=== 仮・未実装 === カタパルトの加速ローラーが未実装です。 カタパルトで飛び出すところまでスキップします。                
=== Temporary/Unimplemented === The catapult'due south speedup roller has non been implemented yet. The game will now skip to the part where information technology launches.                

Present in o_test_fh_01 and o_test_fh_02:

Name Japanese Translation
MES_work_fh_01
てんめつするよ!!                
Information technology volition blink!!                
MES_work_fh_02
Yボタンをおすと とじるよ                
Printing the Y push button to close                

Nowadays in o_test_ho_01:

Name Japanese Translation
MES_work_ho_01
けんしゅう1                
Do Training ane                
MES_work_ho_02
けんしゅう2                
Preparation ii                

Nowadays in o_test_mk_01:

Proper name Japanese Translation
MES_work_ho_01
テストテキスト                
Examination text                

Present in o_zutsada_04_after:

Proper name Text Translation
MES_work_omit_08
=== 仮・未実装 === イカダによる地形攻略の一部が未実装です。 地形攻略の終了地点までスキップします。                
===Temporary/Unimplemented=== This portion of the raft-caused terrain capture has non been implemented yet. The game volition now skip to the end of the capture sequence.                

Present in o_zutsuda_10_before:

Proper name Text Translation
MES_work_omit_07
=== 仮・未実装 === イカダによる地形攻略と くしゃみイベントが未実装です。\ くしゃみイベントの終了地点までスキップします。                
===Temporary/Unimplemented=== The sneeze event and raft-caused terrain capture  have not been implemented yet. \ The game will now skip to the finish of the sneeze event.                


Nowadays in o_zutsuda_16_before:

Name Text Translation
MES_work_omit_09
=== 仮・未実装 ===  イビッキタワーが出現するイベントが未実装です。 巨大化バトルの終了時点までスキップします。                
=== Temporary/Unimplemented ==  The Tower of Yikk appearance consequence has non been implemented withal. The game volition now skip to the stop of the giant battle.                

husemanalte1944.blogspot.com

Source: https://tcrf.net/Mario_&_Luigi:_Bowser%27s_Inside_Story_+_Bowser_Jr.%27s_Journey

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